This piece was created for the March 2026 Interlocking Art multi-medium gala at Florida State University. The installation uses quad projection to display four instances of the animation, each showing a different segment. The animation was created to show off developments in my comic book shader. This piece uses only a post processing compositing shader to achieve its results. It takes each pass of a standard PRB render, data from the digital camera, and the base color of each material to create a stylized image. The animation explores parallels between vaudeville, an era where comic books became a new form of mass media, and modern America, specifically recent laws surrounding gambling and prediction markets. The final video was created with Blender and DaVinci Resolve. I created the animations using royalty-free 3D models sourced from the Blenderkit asset library.
Below are animation projects I worked on during fall of 2025 at FSU. The projects seek to create a rendering pipeline that emulates the look of comic books from the 30s-60s by referencing printmaking techniques of the time. Part of the goal is to retain the physical accuracy of PRB shading, so that any PRB materials reflect light and show depth as they should. I am currently in the process of developing this into a stand-alone post processing shader program that could be utilized by other PRB rendering engines to achieve the effect in one shading pass.
The animations shown below utilize a combination of material and post processing shaders, in addition to Blender’s Grease Pencil, to achieve the desired effect. The first showcases an original character molded, textured, and rigged by hand. The other is a promotional video created for FSU’s College of Fine Arts.
Images showing the progression of the comic through the development process